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Candidate

Male, 62 years, born on 2 October 1962

Considers offers

Moscow, metro station Nagornaya, willing to relocate (Australia, Greece, Spain, Italy, Cyprus, Malta, New Zealand, USA, France), prepared for business trips

IT-Developer/Mathematician/Physicist

3 000  in hand

Specializations:
  • Data scientist
  • Science specialist, researcher
  • Programmer, developer
  • Technical writer

Employment: full time, part time, project work, volunteering

Work schedule: full day, shift schedule, flexible schedule, remote working

Work experience 36 years 7 months

October 2016currently
8 years 7 months
Free lancing

Moscow

IT, System Integration, Internet... Show more

Mathematician/developer/programmer (freelancer)
The development of new IT technological solutions based on my own unique experience.
November 2017April 2019
1 year 6 months
InterX

USA, www.interx.com

Medicine, Pharmaceuticals, Pharmacies... Show more

Scientific consultant/developer
NVIDIA CUDA based N-body solution development and implementation (GROMACS analog)
April 1996August 2016
20 years 5 months
Central Geophysical Expedition (Rosgeology)

Moscow, www.cge.ru

IT, System Integration, Internet... Show more

Mathematician-programmer
Responsibilities: Applied mathematics and 3D graphics for seismic data processing multithread package "DV Discovery" (www.cge.ru) and medical tomography. New scientific applied results: Complex solution for 3D modelling of arbitrary data (C/C++ for Windows/Linux): 1. Arbitrary polygons rendering (including non-convex); 2. Binary Space Partitioning Tree (BSP) rendering optimization. 3. Special xz-buffer feature instead of standard z-buffer with a new capability of a total transparency. 4. New linear systems resolving technique. 5. New method of approximation based on a new functions class "Fourier-splines", especially efficient for seismic processing. 6. A family of methods for complex surfaces synthesis. 7. New complex 3D method of maps with faults synthesis based on Fourier-splines, preparing patent. 8. GPU seismic data processing - OpenGL/GLSL/CUDA.
November 2011December 2014
3 years 2 months
ARDoor/FittingReality

Moscow, www.fittingreality.com

IT, System Integration, Internet... Show more

Mathematician-programmer-developer
Virtual and augmented reality multithread modelling, computer vision. Responsibilities: Human body 3D reconstruction of Microsoft Kinect data for web applications (virtual suiting - www.fittingreality.com). New scientific results: 1. Combined method of complex surfaces synthesis based on Fourier-splines and 3D Fourier-surfaces (generalization of usual 2D Fourier series). 2. Development of a new images (and any other data) processing method based on Fourier-splines - a startup for a new digital standard.
April 2005January 2012
6 years 10 months
Pangea Inc.

Moscow, www.pangea.ru

IT, System Integration, Internet... Show more

Mathematician-programmer
Responsibilities: 3D seismic visualization application Seis3DExplorer for seismic data processing package "PangeaSeis" (www.pangea.ru), maps synthesis, OpenGL/CUDA processing.
October 1990April 1995
4 years 7 months
NIITochPribor

Moscow

Electronics, Tool Engineering, Household Appliances, Computers and Office Equipment... Show more

Senior scientific developer
The development of digital TV system for Moscow (project manager/developer) based on D2MAC standard.
October 1987October 1990
3 years 1 month
Очная аспирантура МФТИ

Moscow

Educational Institutions... Show more

аспирант МФТИ
Разработка методов и алгоритмов обнаружения, распознавания и сопровождения целей в видимом и ИК диапазонах для головок самонаведения. Достигнутый результат, защищенный в диссертации на ученую степень кандидата физ-мат. наук, в дальнейшем широко использован в различных областях, в том числе спортивной стрельбе, обработке биохимических снимков (например, ДНК) и др.

Skills

Skill proficiency levels
Qt
Linux
3D Моделирование
C/C++
Borland C++
Latex
MS Visual C++
HTML
NVIDIA CUDA
CAD/CAM/CAE
Digital TV
OpenGL
GPU
GLSL
OpenCV
Analytical skills
Metal

Driving experience

Own car

Driver's license category B

About me

Scientific theoretic and applied developments, original discoveries and inventions: - Refined theory and applied algorithms for linear systems equations (LAS) resolution called “sequential and parallel orthogonalization” (versus known basic methods of Gauss- Jordan and Cramer’s rule), improved “special” cases of square-root and conjugated gradients algorithms. - Fourier analysis refinement, the best solutions for radix 2 Fast Fourier Transform (FFT), Fermat Number Transform (FNT), new 2D real FFT and 3D FFT; - A new branch in Fourier analysis called “Fourier-splines” convolutional approximation based on finite spline functions as truncated Fourier series. - The most productional FFT-structure algorithm of array ranking (sorting), totally in-place, N*log(N) complexity. - New mathematical 3D model approximation methods based on Fourier-series and/or Fourier-splines. - The development of a project for a new codec/decodec standard based on Fourier-splines for digital 1D audio- signals, 2D images, 3D tomography etc providing correct and more efficient compression versus jpeg/mpeg for HDTV/DVD etc. - The original fast rendering 3D engine with new features (rendering without z-buffer, arbitrary polygons including non-convex and nested ones, universal transparency, textures compression with Fourier-splines). - Full set of algorithmic solutions for medical and seismic tomography primarily refined methods “Marching Cubes” and “Ray Casting”. - Cloud-to-mesh transform for regular 3D models (devices Microsoft Kinect, Apple iPhone LIDAR etc) for applications of virtual web-suiting, interior restoration and dynamic moving objects registration. - Efficient targets recognition and navigation algorithmic solution for IR-warheads, sports shooting, biological applications (i.e. DNA photos processing) etc. - Gravitational orbits and atom electrons orbitals approximation on Fourier-series basis or equivalently Fourier-splines basis (just 5 spectral Fourier components). - Generalization of classic physical laws: - gravity (I. Newton, followed a proof of galaxies stability without so called “dark matter”), - electrostatic (J.O. Coulomb), Van-der-Waals, currents (A.M. Ampere) etc based on spread masses/charges model, - final resolution of singularity problem in zero. - Stars (including the Sun) in Galaxies movement theory development as generalization of classic Newton’s solution for planets and satellites in Fourier-series based on spread masses integrals; - Planck’s law parameters fast determination algorithms based on series for different wavelengths (frequencies).

Portfolio

Higher education (Doctor of Science)

1990
Moscow Institute of Physics and Technology (MIPT)
post graduate course, PhD in Phys/Math
1985
Moscow Institute of Physics and Technology (MIPT)
Radiotechnique-and-Cybernatics, Ms.Sc.

Languages

RussianNative


EnglishC2 — Proficiency


FrenchB1 — Intermediate


GreekA2 — Elementary


Tests, examinations

2009
NVIDIA
NVIDIA, CUDA developer

Citizenship, travel time to work

Citizenship: Russia

Permission to work: Russia

Desired travel time to work: Up to one hour